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The SmartMonsters Bookstore
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SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
Click
here
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
background for
TriadCity,
our flagship game.
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why buy through us?
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Books About Artificial Intelligence
Artificial Intelligence: A Modern Approach (2nd Edition), Russell / Norvig, Prentice Hall 2002
Constructing Intelligent Agents Using Java 2d, Bigus et. al., Wiley 2001
Natural Language Understanding, 2d, Allen, Addison-Wesley 1995
What Computers Still Can't Do: A Critique of Artificial Reason, Dreyfus, MIT 1992
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| 2010 SmartMonsters, Inc. All Rights are Reserved. |
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"[...] the computer as literary agent ultimately points beyond narrative and toward ergotic modes -- dialogic forms of improvisation and free play between the cyborgs that today's literate computer users (and their programs) have become. What we need in order to achieve this is not an automated playwright or narrator but simulated worlds with emergent intrigants, interesting enough to make real people want to spend time and creative energy there." -- Espen J. Aarseth, Cybertext (info)
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