The SmartMonsters Bookstore
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SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
Click
here
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
background for
TriadCity,
our flagship game.
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why buy through us?
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Books About Artificial Intelligence
Artificial Intelligence: A Modern Approach (2nd Edition), Russell / Norvig, Prentice Hall 2002
Constructing Intelligent Agents Using Java 2d, Bigus et. al., Wiley 2001
Natural Language Understanding, 2d, Allen, Addison-Wesley 1995
What Computers Still Can't Do: A Critique of Artificial Reason, Dreyfus, MIT 1992
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