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The SmartMonsters Bookstore
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SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
Click
here
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
background for
TriadCity,
our flagship game.
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why buy through us?
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Books About Business and Management
2020 Vision, Davis / Davidson, Fireside 1992
And the Wolf Finally Came: the Decline of the American Steel Industry, Hoerr, U. of Pittsburgh Press 1988
Architects of the Web: 1,000 Days that Built the Future of Business, Reid, Wiley 1999
Built to Last: Successful Habits of Visionary Companies, Collins / Porras, HarperBusiness 1997
Burn Rate: How I Survived the Gold Rush Years on the Internet, Wolff, Touchstone 1999
Coercion: Why We Listen to What 'They' Say, Rushkoff, Riverhead Books 2000
Community Building on the Web: Secret Strategies for Successful Online Communities, Kim, Peachpit 2000
Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers, Moore, HarperBusiness 1999
Free for All: How LINUX and the Free Software Movement Undercut the High-Tech Titans, Wayner, HarperBusiness 2000
Fumbling the Future: How Xerox Invented, Then Ignored, the First Personal Computer, Smith / Alexander, iUniverse.com 1999
Hosting Web Communities: Building Relationships, Increasing Customer Loyalty, and Maintaining A Competitive Edge, Figallo, Wiley 1998
Information Rules: A Strategic Guide to the Network Economy, Shapiro / Varian, Harvard Business School Press 1998
Media Virus!: Hidden Agendas in Popular Culture, Rushkoff, Ballantine Books 1996
Net Results.2: Best Practices for Web Marketing, Bruner et. al., New Riders 2000
Net Worth, Hagel / Singer, Harvard Business School Press 1999
net.gain, Hagel / Armstrong, Harvard Business School Press 1997
No Logo: Taking Aim at the Brand Bullies, Klein, Picador USA 2000
Playing for Profit, LaPlante / Seidner, Wiley 1999
Startup: A Silicon Valley Adventure, Kaplan, Penguin 1996
Success Secrets from Silicon Valley: How to Make Your Teams More Effective, No Matter What Business You're In, James, Times Books 1998
The Big Store: Inside the Crisis and Revolution at Sears, Katz, Viking OOP
The HP Way: How Bill Hewlett and I Built Our Company, Packard, HarperBusiness 1996
The Mythical Man-Month: Essays on Software Engineering, Brooks, Addison-Wesley 1995
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"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution." --Brian McHale, Postmodernist Fiction (info)
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