SmartMonsters

The SmartMonsters Bookstore

 
SmartMonsters' games are not for everyone. We write for adults with fairly rich educational and cultural backgrounds. We assume our players like to read, and know how to type. We don't write for kids. If this sounds like you, welcome!

Click here to read our essay, "Can a Game be Literature?"

The works listed here have all been used in some way as background for TriadCity, our flagship game.
 
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Gadgets

Grado RS1 Reference Series Headphones, Grado Labs, Grado Labs n/a
Herman Miller Aeron Chair - Posture Fit - Large Size (C), Herman Miller, Herman Miller n/a
Sennheiser HD-280 Dynamic Collapsible Headphones, Sennheiser, Sennheiser n/a
Sennheiser HD650 Audiophile Open Dynamic Stereo Headphones, Sennheiser, Sennheiser n/a
Ultrasone PROline 2500 professional headphones, Ultrasone, Ultrasone n/a

 
 
2010 SmartMonsters, Inc. All Rights are Reserved.


"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution."
--Brian McHale,
Postmodernist Fiction (info)

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