The SmartMonsters Bookstore
SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
our flagship game.
why buy through us?
| bookstore home
Grado RS1 Reference Series Headphones, Grado Labs, Grado Labs n/a
Sennheiser HD-280 Dynamic Collapsible Headphones, Sennheiser, Sennheiser n/a
Sennheiser HD650 Audiophile Open Dynamic Stereo Headphones, Sennheiser, Sennheiser n/a
Ultrasone PROline 2500 professional headphones, Ultrasone, Ultrasone n/a
© 1999 - 2018 SmartMonsters, Inc. All Rights are Reserved.
"In 1455, Gutenberg invented the printing press -- but not the book as we know it. Books printed before 1501 are called incunabula; the word is derived from the Latin for swaddling clothes and is used to indicate that these books are the work of a technology still in its infancy. It took fifty years of experimentation and more to establish such conventions as legible typefaces and proof sheet corrections; page numbering and paragraphing; and title pages, prefaces, and chapter divisions, which together made the published book a coherent means of communication. The garish videogames and tangled Web sites of the current digital environment are part of a similar period of technical evolution, part of a similar struggle for the conventions of coherent communication. Now, in the incunabular days of the narrative computer, we can see how twentieth-century novels, films and plays have been steadily pushing against the boundaries of linear storytelling." -- Janet H. Murray, Hamlet on the Holodeck: The Future of Narrative in Cyberspace ( info)