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The SmartMonsters Bookstore
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SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
Click
here
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
background for
TriadCity,
our flagship game.
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why buy through us?
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Books About Games
Board and Table Games from Many Civilizations, Bell, Dover 1980
Game Design: The Art & Business of Creating Games, Bates, Premier Press 2001
Game Design: Theory and Practice, Rouse, Wordware Publishing 2001
Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Horowitz-Murray, MIT 1997
Life on the Screen, Turkle, Touchstone 1997
Network and Netplay, Sudweeks (ed.), M.I.T. 1998
Oxford History of Board Games, Parlett, Oxford 1999
Playing for Profit, LaPlante / Seidner, Wiley 1999
Playing the Future: What We Can Learn from Digital Kids, Rushkoff, Riverhead Books 1999
The Playful World: How Technology Is Transforming Our Imagination, Pesce, Ballantine Books 2001
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| 2010 SmartMonsters, Inc. All Rights are Reserved. |
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"We do not usually think of prose style as conditioned, radically and intrinsically, by the conventions of writing [on paper] and then, more narrowly, of print, but it is this conditioning that electronic print teaches us to detect." --- Richard Lanham, The Elecronic Word (info)
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