SmartMonsters

The SmartMonsters Bookstore

 
SmartMonsters' games are not for everyone. We write for adults with fairly rich educational and cultural backgrounds. We assume our players like to read, and know how to type. We don't write for kids. If this sounds like you, welcome!

Click here to read our essay, "Can a Game be Literature?"

The works listed here have all been used in some way as background for TriadCity, our flagship game.
 
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Books About Games

Board and Table Games from Many Civilizations, Bell, Dover 1980
Game Design: The Art & Business of Creating Games, Bates, Premier Press 2001
Game Design: Theory and Practice, Rouse, Wordware Publishing 2001
Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Horowitz-Murray, MIT 1997
Life on the Screen, Turkle, Touchstone 1997
Network and Netplay, Sudweeks (ed.), M.I.T. 1998
Oxford History of Board Games, Parlett, Oxford 1999
Playing for Profit, LaPlante / Seidner, Wiley 1999
Playing the Future: What We Can Learn from Digital Kids, Rushkoff, Riverhead Books 1999
The Playful World: How Technology Is Transforming Our Imagination, Pesce, Ballantine Books 2001

 
 
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"[...] the adventure game adds an interesting case to the discussion of narratological concepts and posits an alternative structure of articulating events and existents, one that may help us see these objects more clearly divorced from their usual narrative surroundings than has so far been possible."
-- Espen J. Aarseth,
Cybertext (info)

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