The SmartMonsters Bookstore
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SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
Click
here
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
background for
TriadCity,
our flagship game.
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why buy through us?
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Books About Games
Board and Table Games from Many Civilizations, Bell, Dover 1980
Coming of Age in Second Life: An Anthropologist Explores the Virtually Human, Tom Boellstorff, Princeton University Press 2010
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds, Celia Pearce, MIT 2011
Digital Culture, Play, and Identity: A World of Warcraftı Reader, Corneliussen, Walter Rettberg, MIT 2011
Exodus to the Virtual World: How Online Fun Is Changing Reality, Edward Castronova, Palgrave Macmillan 2008
Game Design: The Art & Business of Creating Games, Bates, Premier Press 2001
Game Design: Theory and Practice, Rouse, Wordware Publishing 2001
Hamlet on the Holodeck: The Future of Narrative in Cyberspace, Horowitz-Murray, MIT 1997
Life on the Screen, Turkle, Touchstone 1997
Network and Netplay, Sudweeks (ed.), M.I.T. 1998
Oxford History of Board Games, Parlett, Oxford 1999
Play Between Worlds: Exploring Online Game Culture, T.L. Taylor, The MIT Press 2009
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, Julian Dibbell, Basic Books 2007
Playing for Profit, LaPlante / Seidner, Wiley 1999
Playing the Future: What We Can Learn from Digital Kids, Rushkoff, Riverhead Books 1999
Reality Is Broken: Why Games Make Us Better and How They Can Change the World, Jane McGonigal, Penguin Books 2011
Synthetic Worlds: The Business and Culture of Online Games, Edward Castronova, University Of Chicago Press 2006
The Making of Second Life: Notes from the New World, Wagner James Au, HarperBusiness 2008
The Playful World: How Technology Is Transforming Our Imagination, Pesce, Ballantine Books 2001
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