SmartMonsters

The SmartMonsters Bookstore

 
SmartMonsters' games are not for everyone. We write for adults with fairly rich educational and cultural backgrounds. We assume our players like to read, and know how to type. We don't write for kids. If this sounds like you, welcome!

Click here to read our essay, "Can a Game be Literature?"

The works listed here have all been used in some way as background for TriadCity, our flagship game.
 
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Books About Java

Constructing Intelligent Agents Using Java 2d, Bigus et. al., Wiley 2001
Core J2EE Patterns: Best Practices and Design Strategies (2nd Edition), Alur, et. al., Prentice Hall PTR 2010
Core Java(TM), Volume I--Fundamentals (8th Edition), Horstmann / Cornell, Prentice Hall PTR 2007
Core Java, Vol. 2: Advanced Features, 8th Edition, Horstmann / Cornell, Prentice Hall PTR 2008
Data Structures and Algorithms in Java (2nd Edition), Robert Lafore, Sams 2002
Effective Java (2nd Edition), Joshua Bloch, Prentice Hall PTR 2008
Java Concurrency in Practice, Brian Goetz, Addison-Wesley Professional 2006
Just Java(TM) 2 (6th Edition), van der Linden, Prentice Hall PTR 2004

 
 
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"[...] the computer as literary agent ultimately points beyond narrative and toward ergotic modes -- dialogic forms of improvisation and free play between the cyborgs that today's literate computer users (and their programs) have become. What we need in order to achieve this is not an automated playwright or narrator but simulated worlds with emergent intrigants, interesting enough to make real people want to spend time and creative energy there."
-- Espen J. Aarseth,
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