The SmartMonsters Bookstore
SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
our flagship game.
why buy through us?
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Books About Linux & UNIX
Free for All: How LINUX and the Free Software Movement Undercut the High-Tech Titans, Wayner, HarperBusiness 2000
Hardening Linux, James Turnbull, Apress 2005
Solaris Internals(TM): Solaris 10 and OpenSolaris Kernel Architecture (2nd Edition), Richard McDougall, Prentice Hall PTR 2006
The Cathedral and the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, Raymond, O'Reilly 1999
The Design of the Unix Operating System, Bach, Prentice Hall 1987
The Unix Operating System, 3d ed., Christian / Richter, Wiley 1993
UNIX System Administration Handbook 3d ed., Nemeth, et al, Prentice Hall 2000
Understanding the Linux Kernel, Third Edition, Bovet / Cesati, O'Reilly 2005
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"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution." -- Brian McHale, Postmodernist Fiction ( info)