SmartMonsters

The SmartMonsters Bookstore

 
SmartMonsters' games are not for everyone. We write for adults with fairly rich educational and cultural backgrounds. We assume our players like to read, and know how to type. We don't write for kids. If this sounds like you, welcome!

Click here to read our essay, "Can a Game be Literature?"

The works listed here have all been used in some way as background for TriadCity, our flagship game.
 
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Books About Online Communities

Communities in Cyberspace, Smith, et al, eds., Routledge 1998
Community Building on the Web: Secret Strategies for Successful Online Communities, Kim, Peachpit 2000
Conversation and Community: Discourse in a Social MUD, Cherny, Cambridge 1999
Cyberville: Clicks, Culture, and the Creation of an Online Town, Horn, Warner 1998
Hosting Web Communities: Building Relationships, Increasing Customer Loyalty, and Maintaining A Competitive Edge, Figallo, Wiley 1998
My Tiny Life: Crime and Passion in a Virtual World, Dibbell, Owl Books 1999
net.gain, Hagel / Armstrong, Harvard Business School Press 1997

 
 
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"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution."
--Brian McHale,
Postmodernist Fiction (info)

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