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The SmartMonsters Bookstore
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SmartMonsters' games are not for everyone. We write for
adults with fairly rich educational and cultural backgrounds.
We assume our players like to read, and know how to type. We don't
write for kids. If this sounds like you, welcome!
Click
here
to read our essay, "Can a Game be Literature?"
The works listed here have all been used in some way as
background for
TriadCity,
our flagship game.
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why buy through us?
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Books About Object-Oriented Programming
A Pattern Language: Towns, Buildings, Construction, Alexander, et al, Oxford 1977
An Introduction to Object-Oriented Programming, 2d ed., Budd, Addison-Wesley 1997
Design Patterns: Elements of Reusable Object-Oriented Software, Gamma, et al, Addison-Wesley 1995
The Mythical Man-Month: Essays on Software Engineering, Brooks, Addison-Wesley 1995
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| 2010 SmartMonsters, Inc. All Rights are Reserved. |
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"Like the bricoleur, Eliot extracts certain elements (generally sentences or lines) from organized wholes of various nature, and chooses precisely those elements which are capable of performing a new fuction, more or less distanced from the original, in the new structure. [...] The 'fragment' has become a function: what is striking is no longer that it is dislocated and mangled, but that it possesses a precise meaning and role, and that it contributes effectively towards the composition of a new organized whole." -- Franco Moretti, Signs Taken for Wonders (info)
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