SmartMonsters

The SmartMonsters Bookstore

 
SmartMonsters' games are not for everyone. We write for adults with fairly rich educational and cultural backgrounds. We assume our players like to read, and know how to type. We don't write for kids. If this sounds like you, welcome!

Click here to read our essay, "Can a Game be Literature?"

The works listed here have all been used in some way as background for TriadCity, our flagship game.
 
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Books About Psychology and Psychiatry

Art and Visual Perception: A Psychology of the Creative Eye, Arnheim, UC Press 1983
Color and Human Response, Birren, Wiley 1984
Color Psychology and Color Therapy, Birren, Lyle Stuart 1978
Color: The Secret Influence, Second Edition, Fehrman / Fehrman, Prentice Hall 2003
Communicating Vessels, Breton, Univ of Nebraska Pr 1997
Dream Reader: Contemporary Approaches to the Understanding of Dreams, Shafton, SUNY 1995
Dreaming: An Introduction to the Science of Sleep, Hobson, Oxford Press 2003
Dreaming: Anthropological and Psychological Interpretations, Tedlock (ed.), School of American Research Press 1992
Finding Meaning in Dreams: A Quantitative Approach, Domhoff/Hall, Plenum Pr 1996
Fury on Earth, a Biography of Wilhelm Reich, Sharaf, Da Capo 1994
Lucid Dreaming, Laberge, Sounds True 2004
Manifestoes of Surrealism, Breton, UMP 1969
Memories, Dreams, Reflections, Jung, Vintage 1989
Private Myths: Dreams and Dreaming, Stevens, Harvard University Press 1997
Sexuality, Magic and Perversion, King, Carol Pub. Group 1974
The Art of Color: The Subjective Experience and Objective Rationale of Color, Itten, Wiley 1997
The Dreaming Brain, Hobson, HarperCollins 1989
The Interpretation of Dreams, Freud, Avon 1983
The Jung Cult: Origins of a Charismatic Movement, Noll, Free Press 1997
The Multiplicity of Dreams, Hunt, Yale Univ Pr 1991
The Wilderness of Dreams: Exploring the Religious Meaning of Dreams in Modern Western Culture, Bulkeley, SUNY 1994
Two Essays on Analytical Psychology (2d), Jung, Princeton Univ Pr 1972

 
 
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"[...] the computer as literary agent ultimately points beyond narrative and toward ergotic modes -- dialogic forms of improvisation and free play between the cyborgs that today's literate computer users (and their programs) have become. What we need in order to achieve this is not an automated playwright or narrator but simulated worlds with emergent intrigants, interesting enough to make real people want to spend time and creative energy there."
-- Espen J. Aarseth,
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