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Jordan West



Joined: 2000.12.31 00:00:00
Messages: 205
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Learning as a percentage instead of a yes/no fail state.

Would it be possible to add learning as a percentage instead of a success/fail state?

So, each time you learn you learn a certain percentage towards the next skill level. Each level would take a certain amount of success points. Your learn skill and intelligence would generate the points. You could learn more than one level at a time, but it would not automatically increase the amount learned directly to the next level. You could ask the instructor how much you think you would learn and they could give you feedback based on the percentage towards the next level you would earn by using a practice. This would help people who have some kind of hidden factors from failing lots of practices and removes some of the randomness.
Mark Phillips


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Joined: 1969.12.31 00:00:00
Messages: 2199
Location: Watsonville, CA
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Suppose the teacher responded with more detailed info? "You've failed to learn Knife. You might want to get your alignment drift closer to 0 before trying again." Or, "...you might want to increase your Int before trying again." Etc.

Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
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Jordan West



Joined: 2000.12.31 00:00:00
Messages: 205
Offline

That would be cool -- could there be a separate command to inquire/consider learning with an instructor?

- Input: inquire "skill name" "instructor name"
- Responses:
= "You have no chance of learning this skill from me. (0-5% chance of success)
= "You have a small chance of learning this skill from me. (5-15% chance of success)
= "You have a moderate chance of learning this skill from me. (15-30% chance of success)
= "You have a good chance... (30-50%)
= "You have an excellent chance... (50-75%)
= "You have an outstanding chance...(75-100%)

This would give people at least a sense of how successful they might be based on their instructors appraisal of their abilities. There could be a list of 5-10 factors that they instructor could also provide based on a ranking of the individual's contributing factors (intelligence, learn skill, alignment, day of the week, hunger, thirst, etc.)?
Mark Phillips


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Joined: 1969.12.31 00:00:00
Messages: 2199
Location: Watsonville, CA
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Yah that's cool stuff. Basically a report on how the algorithm calculates the odds of success, and where there's room for improvement - Int, drift, etc.

Bartle quotiet: E80, A67, S47, K7. TriadCity characters: Mark, Poobah, Occam, Abelard.
[Email] [WWW]
 
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