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Learn Skill - Multiplier for Experience on Exploration  XML
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Author Message
Jordan West



Joined: 2000.12.31 00:00:00
Messages: 205
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Currently, explorational experience from things like statues, people, displays, and other similar educational and literary sources does not scale well with levels.

At level 1, it makes sense for a statue to give three experience or six experience when you need 100 experience to level. However, at level 15 when you need almost 40,000 experience to level then the incentive to explore shrinks dramatically if you are earning 3 or 6 experience per statue.

One idea to make this scale would be to use a player's "Learn" skill as a multiplier for exploration experience.

For example, a level 1 player with no learn skill would receive 3 experience from a statue. However, a level 5 player would receive 15 (if they had maxed out their learn skill) and a level 20 player would receive 60.

This allows zones to be a bit more dynamic and interesting to players even at later levels.

It would not apply to combat, chutes and ladders (exit-based experience), skills, or other forms of experience beyond that earned generally from the five senses.
 
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