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Suggested change to fleeing:  XML
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Author Message
Vincent
TriadCity Character
After having leveled up for countless hours, the mobs all running constantly, I think I have an idea for a small change to make our lives a little easier. If you are in hand to hand combat, say a sword against a spiders stinger, if the spider turned to run, realistically what stops you from just hitting it in the back? Especially with ranged weapons like bows and guns. I was thinking a free attack or two, based on what weapon you use((hand 2 hand getting 1, and ranged getting 2)) would make more sense if your opponent turns there back and runs. It is completely impossible currently to take down any opponent with high health becuase when they wimp out it takes an hour to hunt them down. I feel that for both players and NPC's it is too easy to just run when it gets tough. If the thought of combat shouldn't be taken lightly holds ground there should be a little tweaking of the flee command imho. I am just your rambling idiot, but I like to throw ideas out and see where they stand.
 
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