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Frequently-Asked Questions
What are "Attributes"?
"Attributes" are basic qualities possessed by each TriadCity
character. For you MUD aficionados, Triad follows the
D&D/Diku/Circle tradition in that there are ten of these:
Intelligence,
Wisdom,
Charisma,
Strength,
Constitution,
Dexterity,
Armor,
Hitroll,
Damage Roll Minimum, and
Damage Roll Maximum.
However, in TC they don't necessarily mean the
same things they did in those earlier traditions:
Intelligence
is the ability to learn quickly and well. Impacts use of skills,
and use of game items. Will affect ability to solve puzzles,
interact with automata, and in many respects see the world
clearly. Important to all characters, but especially key
for teachers, healers, and "brain workers" generally.
Wisdom
represents accumulated knowledge gained from experience, insight,
and plain sense. Impacts ability to sense danger, discover
secrets, and make sense of the superficially senseless.
Particularly important to magic users, for whom it represents
psychic abilities, strength of will, and depth of vision.
Important to all in sizing-up potential opponents.
Charisma
is the quality of attraction a character exerts over other
beings. Impacts interactions with automata, interactions
with potential followers, and success in certain kinds of
ventures, particularly those visible to the public. Valued
most highly by entertainers, politicians, certain kinds of
criminals, traders, and all who aspire to leadership roles.
Strength
represents sheer physical power. Determines ability to carry weight,
move obstacles, overpower enemies. Naturally prized most
highly by soldiers, athletes, and all who rely on brawn
over brain; but also sought by those who prize balance and
harmonious development.
Constitution
represents general state of physical health, with significant
bearing on stamina, resistance to illness, and ability to heal.
Contributes to the rate at which strength increases with
exercise; to the ability to endure long journeys or other
extended exertion; to resist addiction; and generally remain
in healthy condition.
Dexterity
is the ability to move quickly, gracefully, and precisely.
Contributes to ability to maneuver around obstacles, dance
well, manipulate objects, hide, and steal without being
caught. Especially prized by artisans, artists, thieves,
athletes, fighters, and many types of performer.
Armor
is the likelihood of absorbing a blow which an opponent
succeeds in landing on you during a fight. The higher
your armor, the harder you are to hurt.
Hitroll
is the likelihood of making contact with an opponent during a
fight. The higher your hitroll, the more likely you are to
land a blow.
Damage Roll Minimum
is the smallest possible damage you'll do to an opponent if you
do succeed in landing a blow. But, you should note that, like
nearly everything else in TriadCity, this isn't an absolute
value. Rather, it'll be compared with your opponent's
Armor
value, and some other mystery stuff, to determine an outcome
each time you take a swing at somebody.
Damage Roll Maximum
is the largest possible damage you'll do to an opponent if you
do succeed in landing a blow. But, just like
Damage Roll Minimum,
this isn't an absolute
value. Rather, it'll be compared with your opponent's
Armor
value, and some other mystery stuff, to determine an outcome
each time you take a swing at somebody.
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