SmartMonsters

Frequently-Asked Questions

Why isn't TriadCity graphical?

AHA! - there's a great question!

With a pretty simple answer which might turn out a bit long if we explain it fully.

Simple answer: 'cause the technology doesn't exist yet which would do justice to our imaginary game world.

Here's what we mean:

TriadCity is intended to be extraordinarily rich. This means complex, individualized, and really really big: tens of thousands of discrete spaces, objects and characters all written with enough depth to achieve adequate individualization. Even with mere words this is a humungous undertaking. With graphics the task of individualizing scenery alone would take about a zillion years with existing technology. You'd end up with the usual trivial, dare we say Doom-like spaces composed of the same sloppy octagons and dopey little stick-critters that look, to coin a new term, bad. You've seen these things and you know what we mean. This is what all the currently-existing Internet graphical MUDs we know of today look like to us.

If we were somehow able to build really rich, let's say Anime-like representations of our game world, we'd have a new problem: the bandwidth required to move those images to your computer would be, well, unavailable. So there you go.

There are some technology alternatives. We could build rich graphics, then ship them to you on DVD instead of via Internet. But we'd have to charge you for the disks, and we'd have to build an organization on our end which is good at pressing and distributing physical media, and handling all the rigmarole associated. In business they call this "fulfillment" and, frankly, we'd hate that and probably suck at it too.

In any case, we really don't believe Anime quality is good enough to adequately represent our conception of TriadCity as a living three-dimensional space. You'd need some futuristic VR-style immersive technology which certainly isn't commercially available today. Say, the Holodeck on Star Trek.

Besides, it wouldn't be literature without words.

That's our answer, today. Maybe the world will bring us a new one tomorrow? (Fade to black, to the sound of futuristic sci-fi music playing futuristically.)

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"What above all makes [adventure games] worthy of study is the fact that they present an alternative mode of discourse; a different type of textual pleasure."
-- Espen J. Aarseth,
Cybertext (info)

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