SmartMonsters

Getting Started:

Here's all you need to do to start playing TriadCity:

Step 1: Join SmartMonsters.

Simple: just click here and fill in the form. This is where you create your SmartMonsters login, choose your password, tell us your e-mail address, and the usual stuff. When you revisit our Web site in the future, you'll use this member ID and password to log in, giving you access to all the private member-only areas, including TriadCity.

Step 2: Create a TriadCity character.

Your Characters are the fictional personae you assume when you interact with the TriadCity game world. Whenever you visit Triad, you'll do so in character. You can create as many characters as you like, but only one of them can visit TriadCity at a time. Click here to fill in the form. (Make sure you've completed Step 1 first.)

Step 3: Set up your browser.

Step 4: Learn the Basic Commands.

You really only need to know about 15 commands to get started with TriadCity. The complete Command Reference is here. Check out the section called "Basic Commands".

 
 
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"In 1455, Gutenberg invented the printing press -- but not the book as we know it. Books printed before 1501 are called incunabula; the word is derived from the Latin for swaddling clothes and is used to indicate that these books are the work of a technology still in its infancy. It took fifty years of experimentation and more to establish such conventions as legible typefaces and proof sheet corrections; page numbering and paragraphing; and title pages, prefaces, and chapter divisions, which together made the published book a coherent means of communication. The garish videogames and tangled Web sites of the current digital environment are part of a similar period of technical evolution, part of a similar struggle for the conventions of coherent communication.

Now, in the incunabular days of the narrative computer, we can see how twentieth-century novels, films and plays have been steadily pushing against the boundaries of linear storytelling."
-- Janet H. Murray,
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (info)

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