SmartMonsters

TriadCity Message of the Day
2004-07-20

Players are now able to reward Reporters -- characters who contribute articles to the City's "Adventurer" newspaper -- based on the quality of their work. Like Builder, this makes Reporter a potentially valuable Role, as rewards for completed work can continue to be granted by new players as long as the City continues to exist.

Here's how it works.

Every player -- that's player, not character -- has a pool of 1000 points per article which they're free to award, or not award, as they choose. Points can be awarded as either experience or dinars. Players can award the full 1000 points, or less, any time they like. Simply enter the points you wish to reward into the text boxes at the bottom of the left-hand column of each Adventurer page, and click the button.

Note that your rewards do not subtract from your own experience or dinars. They simply express your appreciation and evaluation of Reporters' contributions to the City.

We'll replace the hideously ugly button real soon now.

Note that the Reporter Role itself is not yet officially available within the game world. But you're strongly encouraged anyway to submit material for the newspaper. Just send it via email to TelGar. If accepted it'll be available for the spiff as soon as it's published.

Occam thanks you all in advance!

Back to the MOTD index.

 
 
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"[The] dominant of postmodernist fiction is ontological. That is, postmodernist fiction deploys strategies which engage and foreground questions like ... "Which world is this? What is to be done in it? Which of my selves is to do it?" Other typical postmodernist questions bear either on the ontology of the literary text itself or on the ontology of the world which it projects, for instance: What is a world?; What kinds of worlds are there, how are they constituted, and how do they differ?; What happens when different kinds of worlds are placed in confrontation, or when boundaries between worlds are violated?; What is the mode of existence of a text, and what is the mode of existence of the world (or worlds) it projects?; How is a projected world structured? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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