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TriadCity Message of the Day
2004-07-23
Malopaths are Evil empaths with the ability to drain energy
and health from other living creatures.
The Malopath
Role
brings some intriguing new
Skills
into the mix.
EnergyDrain
decreases a victim's energy, while
Harm
decreases health.
EnergySteal
takes energy from the victim and gives it to the Malopath.
Kinda creepy. There are versions of these commands with which
a skilled Malopath's work might go undiscovered:
HiddenEnergyDrain,
HiddenEnergySteal,
and
HiddenHarm.
Really creepy.
In the future there will be remote versions: victimize targets far from
your current location. Super creepy.
Malopaths make great additions to Evil teams. They can soften up
higher-level NPCs who are targeted for destruction. Highly skilled
Malopaths can do their badness undetected, that is, without
provoking combat. Very highly skilled practitioners might be able to
kill opponents, without the opponent knowing what's happening. Intensely creepy.
It'll probably take some tweaking to get these characters' capabilities
adjusted for game balance. That's what Beta's about. Thanks in advance
for your feedback!
Back to the MOTD index.
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