SmartMonsters

TriadCity Message of the Day
2008-06-25

Poobah and the other world Builders are slowly adding "Nouns" to existing Room descriptions.

What we call "Nouns" (capital "N") are detailed or secondary descriptions keyed by nouns (small "n") in a Room description. For instance, if a Room description says, "Green mold grows on all four walls," then the Nouns might be mold and walls.

Until now, if you were to ask to look mold, you'd be likely to receive the response, If only there were a "mold" here to look at. The Builders are now adding that extra layer of detail, so that if you look mold, you might be told, say, Yuck! Green and unpleasant-looking stuff. Blecch! Or maybe even something actually interesting.

This is a very large job, with literally tens of thousands of secondary descriptions needing to be added to thousands of game Rooms. It'll require several months.

We'd like to ask you to please monitor the Pancreatics BBS for updates as the Builders work Zone by Zone. When they're done with a Zone, they'll ask you to look it over for them. Please respond with feedback re any missed nouns which you feel deserve to have secondary descriptions.

This work will add lots of realistic detail to the game experience. Many thanks in advance to the Builders for taking it on.

Back to the current MOTD index.

 
 
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"[The] dominant of postmodernist fiction is ontological. That is, postmodernist fiction deploys strategies which engage and foreground questions like ... "Which world is this? What is to be done in it? Which of my selves is to do it?" Other typical postmodernist questions bear either on the ontology of the literary text itself or on the ontology of the world which it projects, for instance: What is a world?; What kinds of worlds are there, how are they constituted, and how do they differ?; What happens when different kinds of worlds are placed in confrontation, or when boundaries between worlds are violated?; What is the mode of existence of a text, and what is the mode of existence of the world (or worlds) it projects?; How is a projected world structured? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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