SmartMonsters

TriadCity Message of the Day
2008-10-27

We are very pleased to tell the world that TriadCity's player population is evenly balanced between women and men.

Traditionally, the balance of male to female game players online has been about 80% - 20%. Even with the increase in female players around the world over the last two years or so, that balance remains solidly tilted toward men. From the beginning, SmartMonsters has tried as best we can to make TriadCity a more attractive experience for women players. We're very proud to have achieved parity.

As of yesterday, here are the metrics:

  • Total session time: women, 948,829 minutes; men, 948,295 minutes
  • Top five TriadCity players: 4 women, 1 man
  • Top ten TriadCity players: 5 women, 5 men
  • Top 25 TriadCity players: 13 women, 12 men

How about that!

Our heartfelt thanks go out to all of our friends for playing TriadCity. We'd like to especially thank Nina, Kata, Betsy, Catherine, Dee, Anya, Cayora, Joy, Kellie, Lynn, Sammie, Marce, Maureen, Ann, Shawna, Dawn, Lisa, Elisa, Eetu, Dasia, Julia, Tanya, Jessica, and so many others for your participation and your help. Thanks so much!

-- Gary and Mark

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© 2012 SmartMonsters, Inc. All Rights are Reserved.


"Decades before the invention of the motion picture camera, the prose fiction of the nineteenth century began to experiment with filmic techniques. We can catch glimpses of the coming cinema in Emily Bronte's complex use of flashback, in Dickens' crosscuts between intersecting stories, and in Tolstoy's battlefield panoramas that dissolve into close-up vignettes of a single soldier. Though still bound to the printed page, storytellers were already striving toward juxtapositions that were easier to manage with images than with words."
-- Janet H. Murray,
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (info)

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