SmartMonsters

TriadCity Message of the Day
2009-06-05

A new Television Writer Role is now available.

TelevisionWriters contribute original programs to TriadCity's broadcast television channels, currently being deployed.

Unlike World Builders, Artists, or several other creative Roles, spiffage for TelevisionWriters is automatic. Each time a program you've written is broadcast, your character receives 10 experience points and 1 Dinar. As each program in the rotation will be broadcast at least once per TriadCity week, writing for television can be a potentially rich source of advancement.

As with other similar Roles, spiffed Dinars are deposited directly into the character's bank account, while experience points are collected into a pool from which you may transfer as many as you like, any time you like. Transfer is performed with the TelevisionWriterSpiff command, which does have a built-in alias of "tvwspiff" for your typing convenience. To perform the transfer you must be in a room with a Television Writers' Terminal. One of these is located inside the Television Writers' Corporation in the Southern Third, a couple of rooms south of the Code Warriors, along Black River Promenade.

TelevisionWriter has no formal rolemaster. If you'd like to write, contact Poobah.

Televisions will begin appearing in bars, lounges, waiting rooms, and other public places real soon now, once there's a little bit of content to begin broadcasting. Television sets will go on sale in the local malls shortly thereafter.

Note that induction into the Television Writer Role includes a free house in New Rochelle and a wife named Laura.

Just kidding.

We hope that Television Writer turns out to be a fun and possibly enriching new Role. Have fun writing!

Back to the MOTD index.

 
 
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"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played."
-- Espen J. Aarseth,
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