SmartMonsters

TriadCity Message of the Day
2010-03-19

Server 0.85.9.0 introduces an extremely rudimentary implementation of intoxication by alcohol.

Drink enough beer/wine/spirits and your description will change, telling others that you're tipsy, or more than tipsy, or falling-down drunk. Drink even more, and you'll pass out until sleeping it off. Depending on just how drunk you are, your Skills and Attributes may or may not be impacted.

In this very early implementation there are no forced behavior changes prior to the point of unconsciousness. It's up to you to role-play your own drunkenness, should you choose to. Future revisions - some while from now, frankly - will enforce speech, perception, and judgement changes, and the possibility of addiction. For now, it's your choice whether to imply these impediments, or not.

Those of you who are paying more than merely strict attention to the Code Warriors BBS will note that this enhancement comes in the midst of quite a lot of new code enabling the Capitoline Slum district, in progress. Yes, there's a connection.

Back to the current MOTD index.

 
 
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"In 1455, Gutenberg invented the printing press -- but not the book as we know it. Books printed before 1501 are called incunabula; the word is derived from the Latin for swaddling clothes and is used to indicate that these books are the work of a technology still in its infancy. It took fifty years of experimentation and more to establish such conventions as legible typefaces and proof sheet corrections; page numbering and paragraphing; and title pages, prefaces, and chapter divisions, which together made the published book a coherent means of communication. The garish videogames and tangled Web sites of the current digital environment are part of a similar period of technical evolution, part of a similar struggle for the conventions of coherent communication.

Now, in the incunabular days of the narrative computer, we can see how twentieth-century novels, films and plays have been steadily pushing against the boundaries of linear storytelling."
-- Janet H. Murray,
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (info)

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