SmartMonsters

TriadCity Message of the Day
2010-04-03

Server 0.86.2.0 introduces two new Healer commands: DrawParalysis and DrawIntoxication.

DrawParalysis is similar to RemoveParalysis in that, if successful, a patient who'd been previously paralyzed is no longer so. There are important differences, however. RemoveParalysis requires a ritual, while DrawParalysis doesn't. DrawParalysis can result in a much larger experience haul for the Healer, sometimes as much as five times more. Most importantly, DrawParalysis can result in the paralysis being transferred into the Healer's own body, a possibly dangerous condition for the Healer.

DrawIntoxication is similar to DrawIllness in that, if successful, a particular type of intoxication is removed from the body of the patient and taken into the body of the Healer. The particular intoxication type must be specified: alcohol, caffein, halucinogens, nicotine, opiates, stimulants, or sugar. Note that as of today, only alcohol is implemented, and the current implementation is extremely rudimentary.

Those of you who are paying extremely close attention to the Code Warriors BBS will note that this enhancement comes in the midst of quite a lot of new code enabling the Capitoline Slum district, in progress. Yes, there is indeed a connection.

Back to the current MOTD index.

 
 
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"The fantastic genre ... involves a confrontation between two worlds whose basic physical norms are mutually incompatible. A miracle is "Another world's intrusion into this one," according to a character in Pynchon's The Crying of Lot 49, and it is precisely the miraculous in this sense of the term that constitutes the ontological structure of the fantastic genre."
--Brian McHale,
Postmodernist Fiction (info)

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