TriadCity Message of the Day

Three new commands are available, all related in one way or another to the Haunted Mansion, yet each with vastly wider implications.

Inject enables happy outcomes like antidotes, vaccines, and, we suppose, extremely heavy doses of vitamin B-12. The new capability allows you to bring portable doses of anti-nasties with you on your adventures, under circumstances when there are no Healers available to accompany you. Of course, it also enables rather mean-spirited actions like putting treasury guards to sleep, or, you know, poisoning them. Your mileage may vary.

Spray lets you squirt things from aerosol bottles onto other things. Could be paint, could be insect repellent, could be acid, could be antidotes to external conditions such as ghost slime. For those occasions when there's no shower handy.

Still implies you're keeping as motionless as you possibly can. When still you'll be marginally harder to hear, and, if you were already hidden, you'll be marginally harder to see. The real benefit though is that while still your dexterity attribute drops to zero, making you much easier to inject with that antivenom we discussed earlier. Of course, if you're paralyzed you're already pretty freakin' still, but, for sure there will be times when you'll want that syrette to land in the right place.

All three of these commands have their associated Skills. At the exact moment of this writing there are not yet any teachers of them, but there will be almost immediately.

More coming. Keep yr eye on this space.

Meet you in The City!

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