USE:
- Use form one when there's no possible ambiguity. In the example, there's only one guard in the current room.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a tall guard, a short guard, a skinny guard, etc.
- Use form four when there are many instances of <target> present, and you want to draw an illness from one of them in particular.
When you successfully "draw" paralysis from the body of a sufferer,
the paralysis is completely removed from that person or animal.
Usually that's a good thing.
Note however this consequence:
unless you yourself are somehow immune to paralysis, you'll take that paralysis into
your own body - becoming immediately paralyzed. This may or may not be wise. Caution is advised.
There are many conditions which could prevent you from being able to draw paralysis from
a particular target. You may be too tired, or paralyzed yourself, or blinded and unable to find the target.
You may be insufficiently skilled in the
DrawParalysis
Skill.
The Game channel will inform you of the outcome of your command.
As with many other TriadCity commands, your expertise with the DrawParalysis Skill will determine how
effective your attempts to use the DrawParalysis command will be.
DrawParalysis is a
Healer
Role
command only.
Note that Healers may also use the
RemoveParalysis
command. While both commands have the potential to remove a patient's paralysis, there are differences
between them. DrawParalysis does not require a ritual; the paralysis may be taken into the Healer's own
body; and the Healer receives approximately five times as much experience.