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"So, Roy [Trubshaw]'s original vision of MUD was a freeform world in which you could do anything the physics allowed. It would support you in your endeavors neutrally. If you wanted to play it as a game, then you could do that; if you wanted to explore or chat, you could do that, too - whatever took your fancy.
I realized, though, that if we wanted anyone to play it, then i thad to be a game..."
— Richard A. Bartle, MMOs From the Inside Out (info)