SmartMonsters

junk

Purpose: send some item from your inventory to the junk heap.
Synonyms: none

SYNTAX EXAMPLES
1. junk <thing> 1. junk box
2. junk <thing>.<specifier> 2. junk box small
3. junk <specifier>.<thing> 3. junk small box
4. junk <n>.<thing> 4. junk 2.box
5. junk all 5. junk all

USE:

  1. Use form one when there's no possible ambiguity. In the example, you're only carrying one box in your inventory.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a small box, a large box, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, you're carrying a small box, a large box, etc.
  4. Use form four when there are many instances of <thing> in your inventory, and you want to junk one of them in particular.
  5. Use form five when you want to junk everything in your inventory. Note the Junk All command does NOT junk your money.

Note that items must be currently in your inventory to be junkable. If you're wearing something, you'll have to remove it before you can junk it. You can't junk an item in the room without getting it first.

When you junk an item, it's transported immediately directly to the TriadCity dump in the NorthEast Third, where it can be made use of by any character who wants it. You don't have you carry that item to the dump: it gets there by itself.

Junking in its way is an altruistic action, intended to cut down on litter. You have other alternatives, such as simply dropping an item you don't want anymore. There are some schools of thought which believe junking brings rewards, subtle or otherwise. Scholars and historians debate this question from time to time.

Not every item is necessarily junkable. You may find you're unable to junk some particular thing. As with all commands, the Game Channel will record the outcome of your action.

 
 

Item commands:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"Decades before the invention of the motion picture camera, the prose fiction of the nineteenth century began to experiment with filmic techniques. We can catch glimpses of the coming cinema in Emily Bronte's complex use of flashback, in Dickens' crosscuts between intersecting stories, and in Tolstoy's battlefield panoramas that dissolve into close-up vignettes of a single soldier. Though still bound to the printed page, storytellers were already striving toward juxtapositions that were easier to manage with images than with words."
-- Janet H. Murray,
Hamlet on the Holodeck: The Future of Narrative in Cyberspace (info)

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