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open
Purpose: open a container or a door
Synonyms: o
| SYNTAX |
EXAMPLES |
| 1. open <thing> |
1. open box |
| 2. open <thing> <specification> |
2. open door east |
| 3. open <specification> <thing> |
3. open east door |
| 4. open <n>.<thing> |
4. open 2.box |
USE:
- Use form one when there's no possible ambiguity. In the example, there's only one box in the current room, or in your inventory.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
- Use form two or three when more information is needed to interpret the command - that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a door to the North, a door to the East, etc.
- Use form four when there are many instances of <thing> within your reach and you want to open one of them in particular.
Note that, as is typically true of most TriadCity commands, Open searches for <thing> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "open box" will open the one in the room, not your inventory. You'd need to use "open 2.box" for the latter.
Not every item or exit is something you can open or close. Also, there are many conditions which could prevent you from being able to open or close a particular item. You may be too weak; or you could be paralyzed; or you could be blinded and unable to find the item. The Game channel will inform you of the outcome of your command.
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Item commands:
Player Command Reference home
Complete Player Command Reference
Players' Guide TOC
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"[...] the computer as literary agent ultimately points beyond narrative and toward ergotic modes -- dialogic forms of improvisation and free play between the cyborgs that today's literate computer users (and their programs) have become. What we need in order to achieve this is not an automated playwright or narrator but simulated worlds with emergent intrigants, interesting enough to make real people want to spend time and creative energy there." -- Espen J. Aarseth, Cybertext (info)
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