SmartMonsters

unlock

Purpose: unlock a lock.
Synonyms: none

SYNTAX EXAMPLES
1. unlock <target> 1. unlock lock
2. unlock <target> <specifier> 2. unlock lock big
3. unlock <specifier> <target> 3. unlock big lock
4. unlock <n>.<target> 4. unlock 2.lock

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's only one lock in the current room.
  2. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
  3. Use form two or three when more information is needed to interpret the command - that is, there's more than one possible target by the same name to which the command could be applied. In the example, there's a big lock, a small lock, etc.
  4. Use form four when there are many instances of <target> available, and you want to unlock one of them in particular.

To unlock something you must be holding the correct key.

As is typical of most TriadCity commands, Unlock searches for <target> in a specific order, starting with the room you're in, then your worn or wielded equipment, then your inventory. So, if there's a box in the room, and a box in your inventory, the command "unlock box" will refer to the one in the room, not your inventory. You'd need to use "unlock 2.box" for the latter.

 
 

Item commands:

Player Command Reference home
Complete Player Command Reference
Players' Guide TOC

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"[The] dominant of postmodernist fiction is ontological. That is, postmodernist fiction deploys strategies which engage and foreground questions like ... "Which world is this? What is to be done in it? Which of my selves is to do it?" Other typical postmodernist questions bear either on the ontology of the literary text itself or on the ontology of the world which it projects, for instance: What is a world?; What kinds of worlds are there, how are they constituted, and how do they differ?; What happens when different kinds of worlds are placed in confrontation, or when boundaries between worlds are violated?; What is the mode of existence of a text, and what is the mode of existence of the world (or worlds) it projects?; How is a projected world structured? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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