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How to Play TriadCity
The TriadCity Players' Guide
Characters
Characters are what the game is about. They're the fictional
personae projected by other players, or, in many cases, by the
TriadCity programming code. Here's something about the three
main flavors:
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Players
are other people just like you, marching their characters
around having adventures and, we hope, having fun. There's
a human being at a keyboard somewhere driving them, and
naturally they'll be far more responsive to chat with. And
hopefully more intelligent.
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Mobiles
are traditional MUD-style automata. TriadCity is crawling
with them, from pigeons and flies to cops, shoppers, criminals,
merchants, teachers, monks, and quite a lot of characters out
of books. Just stand still for a minute or two and you'll
probably interact with half a dozen of them. Our Mobiles are
already far more intelligent than traditional MUD beasties,
and we're refining them all the time. Look around, you'll see
what we mean.
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Bots
are complex external programs which connect to the TriadCity
world as if they were Players. But, they're not, they're
advanced Mobiles. We use bots for purposes of quality assurance;
and we'll enrich the play environment with increasingly rich
chatterbots and other critters which mimic intelligent speech
and other human-like behaviors.
When you're logged in, you're required to remain in character at all
times insofar as other Players can interact with you. That is, if
you want to have private chats with your work colleagues from
around the world, feel free; just make sure it's private. In all
public circumstances you must take the other characters seriously as
individuals, and treat them with the appropriate respect. See our
notes re
role playing
for more tips and tricks.
Players' Guide TOC
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