SmartMonsters

How to Play TriadCity
The TriadCity Players' Guide


Tips & Tricks: Manage Your Diet

Food and drink are quite critical in TriadCity. It's possible to die of hunger or thirst if you don't take care of yourself. Just like real life!

Many players find that an effective strategy is to eat and drink as they go along. Pass a fountain? -- drink from it. Keep your hunger and thirst as close to zero as possible. Make it a habit of your routine game play.

Always carry food and water with you. Get yourself a bag or a daypack. Don't overload, of course; but do carry enough to survive on if you get lost, or get away from easy sources.

It's possible to over-eat! Don't gorge yourself in one sitting. If you do, you might actually become "hungry" again -- that is, your body requires fuel -- yet be unable to eat anything because you're too full! Kind of like not eating desert first in real life.

Not all food is equal, and neither is all water. Some foods are more nutritious while being less filling; others more filling without being especially good for you. Learn which are which and avoid the bad ones.

Same with water and other liquids. Some will quench your thirst better than others. Some will actually make you more thirsty. Learn the differences. Hint: the water in the Fountain on Sanctuary Island is the best stuff in the land.

Players' Guide TOC

 
 
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"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played."
-- Espen J. Aarseth,
Cybertext (info)

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