SmartMonsters

TriadCity TODOs

Although we're progressing steadily, TriadCity is at a very early stage of its development. We want to give you a sense of what's coming, though, so here's a list of some of the major features which are not yet implemented.

You'll note that these features are all aspects of the game system, as opposed to the game world itself. Naturally, the game world will expand exponentially beyond what you'll find there today. We'll use our email newsletter and MOTDs to keep you informed of our progress.

 
 
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"Burroughs's zone, or interzone, is a vast, ramshackle structure in which all the world's architectural styles are are fused and all its races and cultures mingle .... Sometimes it is located in Latin America or North Africa, sometimes (as in The Ticket That Exploded, 1962) on another planet, sometimes (as in Cities of the Red Night,, 1981) in a lost civilization of the distant past. By contrast, Alasdair Gray's zone (in Lanark, 1981), a space of paradox modeled on the Wonderland and Looking-glass worlds of the Alice books, has been displaced to the ambiguous no man's land between cities .... Pynchon's zone is paradignmatic for the heterotopian space of postmodernist writing .... Here ... a large number of fragmentary possible worlds coexist in an impossible space which is associated with occupied Germany, but which is in fact located nowhere but in the written text itself."
--Brian McHale,
Postmodernist Fiction (info)

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