SmartMonsters

TriadCity TODOs
Magic

Magic in the MUD tradtion tends to be limited to variations on fireballs and armor spells: essentially, non-physical weapons forming interesting but highly constrained adjuncts to the simulated violence at the core of the game. Magic in Triad will be more rigorously based on real-world techniques as practiced by different schools throughout history. Magic is thus a specialized form of Skill, and will be implemented along with Skills, learning and teaching, and so on.

BUT -- having said that -- you should note that it'll take a great deal of work to implement the ambitious "real-world" magics just described. Like all things Triad, our early implementation will be more limited, indeed quite MUD-like. We'll circle back to the more complex ideas in time.

Estimated date of completion: unknown

Back to the TODO index.

 
 
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"Science fiction, by staging "close encounters" between different worlds, placing them in confrontation, foregrounds their respective structures and the disparities between them. It thus obeys the same underlying principles of ontological poetics as postmodernist fiction."
--Brian McHale,
Postmodernist Fiction (info)

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