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TriadCity TODOs
Magic
Magic in the MUD tradtion tends to be limited to variations
on fireballs and armor spells: essentially, non-physical
weapons forming interesting but highly constrained adjuncts
to the simulated violence at the core of the game. Magic in
Triad will be more rigorously based on real-world techniques
as practiced by different schools throughout history. Magic
is thus a specialized form of Skill, and will be implemented
along with Skills, learning and teaching, and so on.
BUT -- having said that -- you should note that it'll take a
great deal of work to implement the ambitious "real-world"
magics just described. Like all things Triad, our early
implementation will be more limited, indeed quite MUD-like.
We'll circle back to the more complex ideas in time.
Estimated date of completion:
unknown
Back to the TODO index.
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