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TriadCity TODOs
Quests
Quests in a general sense are a legacy from the
MUD half of TriadCity's heritage: long-term tasks, presumably
difficult, dangerous, and mysterious, assigned to players by
game administrators or perhaps by the game system itself.
We think of them somewhat differently: as something more
personal to the individual character, where the object of
the quest is most likely to be the character's own true
purpose. Quests in this sense are very advanced enhancements
to the basic game system, with no projected completion date.
Estimated date of completion:
unknown
Back to the TODO index.
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"Characters inside fictional worlds are also capable of sustaining propositional attitudes and projecting possible worlds. Eco calls these possible-worlds-within-possible-worlds subworlds; Pavel prefers the term narrative domains. It is the tension and disparity among various characters' subworlds, and between their subworlds and the fictional "real" world, that formed the basis of modernist and, before that, realist epistemological poetics." --Brian McHale, Postmodernist Fiction (info)
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