TriadCity's code architecture allows us to "offload" quite
a bit of processing to the client applet. This is what will make
natural language processing possible, without
overwhelming the game servers.
As a long-term goal, we very much look forward to implementing
machine translation in the same way. "Machine translation"
is tech-speak for software-based translation from one human language
to another. Our purpose is to allow players around the world who
are not English speakers to have a reasonable TriadCity experience in
their own languages, while us English-only types continue with English.
Should be fun!
Back to the TODO index.