How to Play Midgaard
The Midgaard Players' Guide
Character Classes: Cleric
Clerics are magic users whose capabilities tilt toward nature. They can remove curses, detect poison, provide magical armor. But they're not just healers. They have offensive abilities including calling down lightning strikes, causing earthquakes, and causing blindness. In a group they're prized for their abilities to re-energize the tired, heal the wounded, and confound enemies.
These are the Spells which Clerics can Learn and the Levels at which they become available:
- Armor; Cure Light
- Create Water; Create Food
- Detect Poison
- Cure Blindness; Detect Alignment
- Bless
- Blindness; Detect Invisible
- Infravision
- Protect From Evil; Poison
- Cure Critical; Group Armor*
- Summon; Remove Poison
- —
- Earthquake; Word Of Recall
- —
- Dispel Evil; Dispel Good
- Call Lightning; Sanctuary
- Heal
- Control Weather*
- Sense Life
- Harm
- —
- —
- Group Heal*
- —
- —
- —
- Remove Curse
* These Spells are not yet implemented. We're building them out over the coming weeks.
The Clerics' Guild, with its Spell Master, is one move south and one east from the ATM at the Midgaard Temple.
All Clerics automatically Level at the same thresholds of Experience. The table is here.
Players' Guide TOC
Intelligent, accessible adventure begins here. Join free today!
