How to Play Midgaard
The Midgaard Players' Guide
Equipment and Attributes
Certain Items when worn or held will cause certain of your attributes to
change dynamically. There are many of these, of course. But, there
are certain categories of Items which all tend to have a similar impact. Here
are the most common:
Items containing Ruby: increase
intelligence Items containing Emerald: increase
wisdom Items containing Sapphire: increase
dexterity Items containing Cobalt: increase
constitution Items containing Topaz: increase
strength Items containing Amber: increase
charisma (Some) items containing Ivory, Ebony, or Titanium: increase max health and energy
Players' Guide TOC
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"Burroughs's zone, or interzone, is a vast, ramshackle structure in which all the world's architectural styles are are fused and all its races and cultures mingle .... Sometimes it is located in Latin America or North Africa, sometimes (as in The Ticket That Exploded, 1962) on another planet, sometimes (as in Cities of the Red Night,, 1981) in a lost civilization of the distant past. By contrast, Alasdair Gray's zone (in Lanark, 1981), a space of paradox modeled on the Wonderland and Looking-glass worlds of the Alice books, has been displaced to the ambiguous no man's land between cities .... Pynchon's zone is paradignmatic for the heterotopian space of postmodernist writing .... Here ... a large number of fragmentary possible worlds coexist in an impossible space which is associated with occupied Germany, but which is in fact located nowhere but in the written text itself." — Brian McHale, Postmodernist Fiction ( info)