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Lisa Chau



Joined: 2003.06.02 00:00:00
Messages: 590
Location: Kalaheo, Kauai, HI
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Quick note because this came up in chat recently. Remember that in Midgaard, door exits only display in the exit list when the door is open. If you find yourself in a room which seems to have no exits, "open door". There are actually almost no rooms in Midgaard without exits, and none of those are reachable by players at lower levels.

This display behavior is different than TriadCity, so, if you're used to TC, it's useful to keep in mind!

Chiensha, Moorea, Vicodin, Xanax, Zoloft.
Lisa Chau



Joined: 2003.06.02 00:00:00
Messages: 590
Location: Kalaheo, Kauai, HI
Offline

And BTW, this acts as an old-school, somewhat primitive way of hiding exits. In TriadCity exits can be difficult to find, but the mechanism is more sophisticated. In Midgaard, an exit may not be obvious simply because it's closed. One example is the trapdoor in the sewer which leads down to the mudmonsters and the rats which carry the silver rings. That trapdoor is closed by default, so unless you look down you probably won't find it.

Chiensha, Moorea, Vicodin, Xanax, Zoloft.
 
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