How to Play Dungeon
The Dungeon Players' Guide
Hunger, Thirst, Fatigue and all that
Unless you've been wounded there's no need to rest, eat, sleep, or
take any other care of your character.
If you have been wounded, just rest up a bit before
Attack ing
anything else.
Players' Guide TOC
Not yet a member? Get started today !
© 1999 - 2023 SmartMonsters, Inc. All Rights are Reserved.
"Burroughs's zone, or interzone, is a vast, ramshackle structure in which all the world's architectural styles are are fused and all its races and cultures mingle .... Sometimes it is located in Latin America or North Africa, sometimes (as in The Ticket That Exploded, 1962) on another planet, sometimes (as in Cities of the Red Night, , 1981) in a lost civilization of the distant past. By contrast, Alasdair Gray's zone (in Lanark, 1981), a space of paradox modeled on the Wonderland and Looking-glass worlds of the Alice books, has been displaced to the ambiguous no man's land between cities .... Pynchon's zone is paradignmatic for the heterotopian space of postmodernist writing .... Here ... a large number of fragmentary possible worlds coexist in an impossible space which is associated with occupied Germany, but which is in fact located nowhere but in the written text itself." — Brian McHale, Postmodernist Fiction (info )