Bugs, in our little programming masterpiece?! Sheesh!
Actually, considering how huge this thing is, the teeny number of
open bugs is pretty not bad. Here's the current count.
Currently Open: 3.
Total Verified: 1,755.
Total Reports: 4,645.
See below for current status.
Note that we hide a few which we think might expose security risks.
Also we hide the room ID from which the report originated.
You can browse this list to see if an issue has
already been reported; or to find out if you've been spiffed for yours.
Note also that bug counts are global for the entire
The totals reflect 20+ years of TriadCity but include
# Report Date Character Bug Report Developer Comments Verified? Close Date Value
4724 11/30/21 chiensha with the iphone client i see the markup here no open
4699 7/24/21 harleyquinn 'help, how do i look up real estate?' help answered with the 'look' command. 2021.07.26: verified, spiffed. ~pooh yes open 100
4684 4/12/21 cinna keyboard on android is hidden by the graffiti board - can't enter new messages no open
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TriadCity is a registered trademark of SmartMonsters, Inc.
"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played." — Espen J. Aarseth, Cybertext ( info)