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Bugs
WHAT??!!
Bugs, in our little programming masterpiece?! Sheesh!
Actually, considering how huge this thing is, the teeny number of
open bugs is pretty not bad. Here's the current count.
Currently Open:
3.
Total Verified:
1,403.
Total closed:
3,279.
Total Reports:
3,732.
Sometimes, some of these are severe enough to be worth warning you about.
Click
here
for the current list.
The table below shows the current status of most bug reports. Note that we hide
a few which we think might expose security risks. Also we hide the room ID from
which the report originated. You can browse this list to see if an issue has
already been reported; or to find out if you've been spiffed for yours.
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Page /TriadCity/Newspaper/justiceForASinfulWorld.jsp of 1
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| # | Report Date | Character | Bug Report | Developer Comments | Verified? | Close Date | Value | Spiff Date |
| 3577 | 1/13/10 | Kegawa | I am holding silver coins but when I type look coins it says 0 silver coin. | | no | open | | |
| 3369 | 6/12/09 | Anderr | Dina and I have been running some tests regarding her hiding. If I try to hide around Dina, either I fail, or she gets a message saying I've hidden myself and can still see me. Which is natural, she's much more competent than me. But if she tried to hide, I get no message saying she hid (as expected), but if I look around, I can still see her in the room, 'standing'. I can see her before she does anything to end hiding status. She can sneak in and out of the room, as normal, but I can see her as soon as she sneaks in, and the whole time she hides. She still has no problem peeking at me or NPCs. We've tried this in a few different rooms around here. | | no | open | | |
| 2706 | 4/25/06 | Morty | in Firefox, on the "bugs" page of the website, where it should say "Page 5 of 232", it says "Page /TriadCity/PlayerGuide/City/Maps/Thoth/index.jsp of 232"... I think that may be the first entry in my History for today, not sure. | 5/1/06: I've seen this also. --Mark
[2010.01.21: I have to resurrect a dead code repository before fixing this one. As it's so minor, it's not a high priority. --Mark] | yes | open | | |
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| 2010 SmartMonsters, Inc. All Rights are Reserved. |
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"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played." -- Espen J. Aarseth, Cybertext (info)
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