SmartMonsters

How to Play TriadCity
The TriadCity Players' Guide

Contents

  1. Introduction
    1. Introduction
    2. History of the Project

  2. What To Do On Your Very First Visit
    1. Sammie J's TriadCity Newbie Guide

  3. The Game
    1. How to enter commands
    2. Command Reference
    3. Game Objects
      1. Rooms
      2. Exits
      3. Items
      4. Characters
      5. Zones
    4. Growing Your Character
      1. Role playing
      2. Experience; Experience bonuses
      3. Skills; Table Of Skills
      4. Attributes; Equipment and Attributes
      5. Leveling
      6. Character Roles; Table Of Character Roles
      7. Moral alignment and Conversion
      8. Death is permanent: a note about violence
    5. Etiquette
      1. Be helpful
      2. Use the 'afk' command
      3. Donate for newbies
      4. Don't loot the Donation Room
      5. Don't spam the OOC channel
      6. Report bugs and loopholes
      7. Be sensible with offensive role-play
      8. Don't suck-up to immortals
      9. Don't email administrators
      10. Reward Builders
      11. Reward Cartographers
      12. Reward Reporters
    6. Tips & Tricks
      1. Manage your energy
      2. Manage your diet
      3. Make friends
      4. Maximize your attributes when leveling
      5. File a will

  4. The City
    1. History
    2. Maps
    3. The Three Thirds
      1. NorthWest
      2. NorthEast
      3. South
    4. Time

      1. The years of the Great Cycle
      2. The months of the year
      3. The days of the week
      4. The hours of the day
      5. How to read the date
    5. Urban Legends
      1. Temple wolves

  5. Other Info
    1. Using the HelpBot
    2. Setup
      1. What do I need to do to set up my computer?
    3. Characters' Bulletin Boards
    4. From the FAQ
      1. How do I play?
      2. What's the point of the game?, or, what am I trying to achieve?
      3. What tips can you suggest for newbies?
      4. When's the best time to find other players on?

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"Two of the most common approaches [to academic study of] adventure games seem to be apologetics and trivialization. Both generally fail to grasp the intrinsic qualities of the genre, because they both privilege the aesthetic ideals of another genre, that of narrative literature, typically the novel. For the apologists, adventure games may one day -- when their Cervantes or Dickens comes along -- reach their true potential, produce works of literary value that rival the current narrative masterpieces, and claim their place in the canon. For the trivialists, this will never happen; adventure games are games, they cannot possibly be taken seriously as literature nor attain the level of sophistication of a good novel. Although the trivialists are right -- adventure games will never become good novels -- they are also making an irrelevant point, because adventure games are not novels at all. The adventure game is an artistic genre of its own, a unique aesthetic field of possibilities, which must be judged on its own terms. And while the apologists certainly are wrong, in that the games will never be considered good novels, they are right in insisting that the genre may improve and eventually turn out something rich and wonderful. This may or may not happen, so the only way to understand the genre is to study the various works that already exist and how they are played."
-- Espen J. Aarseth,
Cybertext (info)

Login
Login
Not a Member? Join!
_

Our Sponsors:
Our Sponsors:
_