SmartMonsters


Join the Exchange| RPG NEWS | ARCHIVE | SHEETS | SHOPPING | E-BOOKS | INDIE

How to Play TriadCity
The TriadCity Players' Guide

Contents

  1. Introduction
    1. Introduction
    2. History of the Project

  2. What To Do On Your Very First Visit
    1. Sammie J's TriadCity Newbie Guide

  3. The Game
    1. How to enter commands
    2. Command Reference
    3. Game Objects
      1. Rooms
      2. Exits
      3. Items
      4. Characters
      5. Zones
    4. Growing Your Character
      1. Role playing
      2. Experience
      3. Skills; Table Of Skills
      4. Attributes; Equipment and Attributes
      5. Leveling
      6. Character Roles; Table Of Character Roles
      7. Moral alignment and Conversion
      8. Death is permanent: a note about violence
    5. Etiquette
      1. Be helpful
      2. Use the 'afk' command
      3. Donate for newbies
      4. Don't loot the Donation Room
      5. Don't spam the OOC channel
      6. Report bugs and loopholes
      7. Be sensible with offensive role-play
      8. Don't suck-up to immortals
      9. Don't email administrators
      10. Reward Builders
      11. Reward Cartographers
      12. Reward Reporters
    6. Tips & Tricks
      1. Manage your energy
      2. Manage your diet
      3. Make friends
      4. Maximize your attributes when leveling
      5. File a will

  4. The City
    1. History
    2. Maps
    3. The Three Thirds
      1. NorthWest
      2. NorthEast
      3. South
    4. Time

      1. The years of the Great Cycle
      2. The months of the year
      3. The days of the week
      4. The hours of the day
      5. How to read the date
    5. Urban Legends
      1. Temple wolves

  5. Other Info
    1. Using the HelpBot
    2. Setup
      1. What do I need to do to set up my computer?
    3. Characters' Bulletin Boards
    4. From the FAQ
      1. How do I play?
      2. What's the point of the game?, or, what am I trying to achieve?
      3. What tips can you suggest for newbies?
      4. When's the best time to find other players on?

 
 
©2008 SmartMonsters, Inc. All Rights are Reserved


"[...] the adventure game adds an interesting case to the discussion of narratological concepts and posits an alternative structure of articulating events and existents, one that may help us see these objects more clearly divorced from their usual narrative surroundings than has so far been possible."
-- Espen J. Aarseth,
Cybertext (info)

Login
Login
Not a Member? Join!
_

Our Sponsors:
Our Sponsors:
_