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How Does TriadCity Differ From Other Multi-Player Role-Playing
Games?
In TriadCity there are alternatives to violence.
Typical adventure MUDs privilege violence as the road to
experience. In these environments, players develop skills
by killing increasingly large numbers of automata, or other
players. Essentially the purpose of the game is to
kill enough things to climb to ever higher levels. In Triad
there are alternative paths to experience and growth, which
we call life paths. An example we like to make is that
of Historian. A character who chooses the Historian role
gains experience by discovering -- or helping to invent -- the
past of the world. You should note that our current
implementation barely scratches the surface of these concepts.
As the game matures the number and variety of roads to
growth will be limited only by the collective imaginations of
our players, authors, and programmers.
Additionally, Triad abounds in tasks and challenges which simply
cannot be solved through violence. In many cases violence is just
about the worst choice you can make. You may not get killed, but
you might well get arrested. Which, in some neighborhoods, is
really not a good thing.
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