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How Does TriadCity Differ From Other Multi-Player Role-Playing
Games?
TriadCity is really, really big.
How big? "Bigger 'an you kin shake a stick at," as
my old grandfather would say. In TriadCity the sheer scope of
possible player experience is much larger than most earlier
imaginary environments. Where a large adventure-style MUD might
have 10,000 rooms, TriadCity will have more than 100,000 when
complete, with tens of thousands of automated and non-automated
characters interacting. And that includes just the world inside
the city walls; a potentially infinite world awaits outside.
Indeed, there's really no limit in principle to future growth.
The geek-speak term is scalability. Triad's server
architecture and related technologies allow creation of a game
world which can grow without technology-induced constraint.
It's even possible to seamlessly link game worlds running on
multiple servers, a spiffy technological feat which could enable
integration of multiple game worlds authored by writers with
wildly differing visions. We think this will be one of the
defining characteristics of the Triad platform as it matures.
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