How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

TriadCity is really, really big.

How big? "Bigger 'an you kin shake a stick at," as my old grandfather would say. In TriadCity the sheer scope of possible player experience is much larger than most earlier imaginary environments. Where a large adventure-style MUD might have 10,000 rooms, TriadCity will have more than 100,000 when complete, with tens of thousands of automated and non-automated characters interacting. And that includes just the world inside the city walls; a potentially infinite world awaits outside.

Indeed, there's really no limit in principle to future growth. The geek-speak term is scalability. Triad's server architecture and related technologies allow creation of a game world which can grow without technology-induced constraint. It's even possible to seamlessly link game worlds running on multiple servers, a spiffy technological feat which could enable integration of multiple game worlds authored by writers with wildly differing visions. We think this will be one of the defining characteristics of the Triad platform as it matures.

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