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How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

TriadCity is really, really big.

How big? "Bigger 'an you kin shake a stick at," as my old grandfather would say. In TriadCity the sheer scope of possible player experience is much larger than most earlier imaginary environments. Where a large adventure-style MUD might have 10,000 rooms, TriadCity will have more than 100,000 when complete, with tens of thousands of automated and non-automated characters interacting. And that includes just the world inside the city walls; a potentially infinite world awaits outside.

Indeed, there's really no limit in principle to future growth. The geek-speak term is scalability. Triad's server architecture and related technologies allow creation of a game world which can grow without technology-induced constraint. It's even possible to seamlessly link game worlds running on multiple servers, a spiffy technological feat which could enable integration of multiple game worlds authored by writers with wildly differing visions. We think this will be one of the defining characteristics of the Triad platform as it matures.

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"I will formulate ... a general thesis about modernist fiction: the dominant of modernist fiction is epistemological. That is, modernist fiction deploys strategies which engage and foreground questions such as ... "How can I interpert this world of which I am a part? And what am I in it?" Other typical modernist questions might be added: What is there to be known?; Who knows it?; How do they know it, and with what degree of certainty?; How is knowledge transmitted from one knower to another, and with what degree of reliability?; How does the object of knowledge change as it passes from knower to knower?; What are the limits of knowledge? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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