How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

TriadCity presents disciplined forms of magic.

Magic in the MUD tradition tends to be limited to variations on fireballs and armor spells: essentially, non-physical weapons forming interesting but highly constrained adjuncts to the simulated violence at the core of the game. Magic in Triad is more rigorously based on real-world techniques as practiced by different historical schools. Exactly what the heck are these? Well, there's the hermetic/cabalistic tradition of ritual or "high" magic; the grimoire or recipe-like tradition of "black" magic; shammanistic and other trance-based techniques; herbal or "natural" magics; magics which invoke the assistance of external spiritual powers, others which don't; and really a whole bunch more. We think these are great fun to model. In Triad, being a magic user means mastering the craft of the particular magical school you choose to join -- assuming you're accepted, anyway. There aren't any "scrolls of recall" and you can't buy magical amulets in the shops.

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