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How Does TriadCity Differ From Other Multi-Player Role-Playing
Games?
TriadCity presents disciplined forms of magic.
Magic in the MUD tradition tends to be limited to variations on
fireballs and armor spells: essentially, non-physical weapons
forming interesting but highly constrained adjuncts to the
simulated violence at the core of the game. Magic in Triad is
more rigorously based on real-world techniques as practiced by
different historical schools. Exactly what the heck are these?
Well, there's the hermetic/cabalistic tradition of ritual or
"high" magic; the grimoire or recipe-like tradition
of "black" magic; shammanistic and other
trance-based techniques; herbal or "natural" magics;
magics which invoke the assistance of external spiritual powers,
others which don't; and really a whole bunch more. We think
these are great fun to model. In Triad, being a magic user
means mastering the craft of the particular magical school you
choose to join -- assuming you're accepted, anyway. There
aren't any "scrolls of recall" and you can't buy
magical amulets in the shops.
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