SmartMonsters

How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

TriadCity presents disciplined forms of magic.

Magic in the MUD tradition tends to be limited to variations on fireballs and armor spells: essentially, non-physical weapons forming interesting but highly constrained adjuncts to the simulated violence at the core of the game. Magic in Triad is more rigorously based on real-world techniques as practiced by different historical schools. Exactly what the heck are these? Well, there's the hermetic/cabalistic tradition of ritual or "high" magic; the grimoire or recipe-like tradition of "black" magic; shammanistic and other trance-based techniques; herbal or "natural" magics; magics which invoke the assistance of external spiritual powers, others which don't; and really a whole bunch more. We think these are great fun to model. In Triad, being a magic user means mastering the craft of the particular magical school you choose to join -- assuming you're accepted, anyway. There aren't any "scrolls of recall" and you can't buy magical amulets in the shops.

Back to the index.

 
 
© 2012 SmartMonsters, Inc. All Rights are Reserved.


"The fantastic genre ... involves a confrontation between two worlds whose basic physical norms are mutually incompatible. A miracle is "Another world's intrusion into this one," according to a character in Pynchon's The Crying of Lot 49, and it is precisely the miraculous in this sense of the term that constitutes the ontological structure of the fantastic genre."
--Brian McHale,
Postmodernist Fiction (info)

Login
Login
Not a Member? Join!
_

Our Sponsors:
Our Sponsors:
_