SmartMonsters

How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

In TriadCity there are many highly-individualized automated characters.

Triad's authors go to some lengths to provide large numbers of highly individualized automata. You'll certainly find automata named The Duck, The Waiter, and so on. But you'll also find automata named Tiresias, Evie, Justine, and many many others with distinct personalities and capabilities. We believe that per capita, TriadCity is populated with far greater numbers of highly specified automated characters than you'll find anywhere else. And there are more all the time.

One reason for this is that Triad's authoring tool set makes a really enormous number of specialized behaviors available to world authors. Automata are individualized in part by providing them with unique combinations of behaviors, both scripted and event-driven. Behaviors can in turn be made up of sub-behaviors, implying an almost infinitely rich variety of possibilities for characterization.

Additionally, we're investing considerable effort into making these behaviors as intelligent as possible. Even now in the game's earliest stages, we've sprinkled a number of interesting artificial intelligence techniques throughout Triad's vocabulary of automated behaviors. As development progresses, we intend for these ai-based techniques to grow increasingly sophisticated and powerful. And, we plan to dedicate considerable computing power to realizing them. Film at eleven. ;-)

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"In his essay on Dante, Eliot writes that he learned from Baudelaire how to use the city in his poetry to evoke a sense of an urban hell in the modern world. Baudelaire revealed [...] 'the possibility of fusion between the sordidly realistic and the phantasmagoric, the possibility of the juxtaposition of the matter-of-fact and the fantastic.'"
-- Richard Lehan,
The City in Literature (info)

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