|
How Does TriadCity Differ From Other Multi-Player Role-Playing
Games?
In TriadCity there are many highly-individualized automated
characters.
Triad's authors go to some lengths to provide large numbers of
highly individualized automata. You'll certainly find automata
named The Duck, The Waiter, and so on. But
you'll also find automata named Tiresias, Evie,
Justine, and many many others with distinct personalities
and capabilities. We believe that per capita, TriadCity is
populated with far greater numbers of highly specified automated
characters than you'll find anywhere else. And there are more all
the time.
One reason for this is that Triad's authoring tool set makes
a really enormous number of specialized behaviors
available to world authors. Automata are individualized in part
by providing them with unique combinations of behaviors, both
scripted and event-driven. Behaviors can in turn be made up of
sub-behaviors, implying an almost infinitely rich variety of
possibilities for characterization.
Additionally, we're investing considerable effort into making
these behaviors as intelligent as possible. Even now in the game's
earliest stages, we've sprinkled a number of interesting artificial
intelligence techniques throughout Triad's vocabulary of automated
behaviors. As development progresses, we intend for these ai-based
techniques to grow increasingly sophisticated and powerful. And, we
plan to dedicate considerable computing power to realizing them.
Film at eleven. ;-)
Back to the index.
|