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How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

In TriadCity there is no player-killing or player-stealing.

Triad doesn't allow players to kill each other or steal from each other. We're not unique in this respect, but we do want to differentiate Triad from MUDs where stronger players prey on the weak. We feel that player-killing and player-stealing tend to discourage involvement by new players, whose young and comparatively defenseless characters are highly vulnerable. We also believe these behaviors discourage the sociability and team-bonding which are at the heart of the fun Triad offers. There is one and only one circumstance in which Triad players can voluntarily kill each other, and this is in the Arena, when both players choose to fight. Don't forget that death is final.

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"I will formulate ... a general thesis about modernist fiction: the dominant of modernist fiction is epistemological. That is, modernist fiction deploys strategies which engage and foreground questions such as ... "How can I interpert this world of which I am a part? And what am I in it?" Other typical modernist questions might be added: What is there to be known?; Who knows it?; How do they know it, and with what degree of certainty?; How is knowledge transmitted from one knower to another, and with what degree of reliability?; How does the object of knowledge change as it passes from knower to knower?; What are the limits of knowledge? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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