SmartMonsters

How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

TriadCity presents a not-necessarily-medieval setting.

The reason many MUDs are rural is because they're medieval. Or, anyway, their authors are modeling a romanticized cultural and economic space derived from Tolkien and, maybe, Sir Walter Scott. By contrast, Triad is deliberately ambiguous in its historical and cultural diversity. In TriadCity you'll find peripatetics in robe and sandals along with gun-totin' cowboys in chaps riding together on a state of the art mag-lev subway. What's up with this? You figure it out. Our point here is that it's different than other MUDs.

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"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution."
--Brian McHale,
Postmodernist Fiction (info)

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