How Does TriadCity Differ From Other Multi-Player Role-Playing Games?

TriadCity presents a not-necessarily-medieval setting.

The reason many MUDs are rural is because they're medieval. Or, anyway, their authors are modeling a romanticized cultural and economic space derived from Tolkien and, maybe, Sir Walter Scott. By contrast, Triad is deliberately ambiguous in its historical and cultural diversity. In TriadCity you'll find peripatetics in robe and sandals along with gun-totin' cowboys in chaps riding together on a state of the art mag-lev subway. What's up with this? You figure it out. Our point here is that it's different than other MUDs.

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