SmartMonsters

TriadCity Message of the Day
2004-02-13

The Flee command has been enhanced to allow certain NPCs the ability to prevent opponents from fleeing. The outcome of the Flee command now depends not only on the level of Skill mastery of the calling player, but also on the particular attributes of the opponent NPC.

Those who live by the sword should take special note that it may not be as easy now to test NPCs by attacking and Fleeing. Caution is advised.

Back to the MOTD index.

 
 
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-- Franco Moretti,
Signs Taken for Wonders (info)

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