TriadCity Message of the Day
2007-08-20
Beginning with server version 0.77.0.0, there will be a
restriction on the number of items which can be saved in
a single room between server reboots.
Many of you own player houses, rent inn rooms, or know of
other game locations where items will be preserved when
the server is restarted. Prior to version 0.77.0.0 there's
been no restriction on the number of things which can be
saved. Due to database constraints, these rooms will now impose
limits on the maximum number of items they'll agree to hold.
If you fill the room to its maximum, you won't be able to
add new items to it before first removing something else.
When 0.77.0.0 is released, the standard limit will be
100 items per room. After a while, that limit will become
somewhat customized, so that, for instance, player houses
will hold more items than inn rooms. Stuff like that.
To get ready for the change, you should work through your
treasure hordes, eliminating anything which isn't of real
value to you. Sooner is probably better than later, so
that you're not met with any nasty surprises.
Note that in addition to the limit on adding items,
rooms which are over limit will be automatically pruned by
the server when it boots. The server will cleverly remove
items in order of value, so that items that are worth 0
Dinars will be removed before items worth 1 Dinar, and so
on. The removed items aren't destroyed: they're sent to
the Dump. They'll be there for anyone who wants them,
including you, until the next server reboot. This will save
you the effort of removing all those worthless leather
belts you've got lying around. But, it might well remove
items you'd want to keep. This is why you should do your
own weeding first.
It'll be two-three weeks before 0.77.0.0 goes online. So
you've got time to sort your hordes. But, you might want
to get to it sooner than later.
We'll remind you again before this change takes place.
Post a bulletin-board message if you have questions!
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