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How to Play TriadCity
The TriadCity Players' Guide


Etiquette: don't suck-up to immortals

Unlike many medieval-themed MUDs, TriadCity's social structure is not based around rigid hierarchies, and the various badges reflecting them. Thus there's nothing particularly special about being an "immortal", or an administrator, or a builder. These are merely necessary specializations without which things wouldn't get done. They're not badges of honor.

Thus it's not appropriate to regale immorts or other higher-level types with those craven "all hail the great so-and-so" speeches which seem to be de rigueur in certain fantasy milieux. In TC, those approaches are interpreted by most higher-levels as transparent and, dare we say, rather childish attempts at manipulation by flattery. The usual response is not positive.

It might be worth noting that many higher-levels particularly dislike the term "master", which again seems to be some sort of legacy brought by some players from medieval-themed environments. TriadCity is a world in which human slaves exist: thus "master" refers to slave-owners. Different individuals may or may not approve of that label. You're encouraged to be extremely careful before bestowing it.

Players' Guide TOC

 
 
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"The space of a fictional world is a construct, just as the characters and objects that occupy it are, or the actions that unfold within it. Typically, in realist and modernist writing, this spatial construct is organized around a perceiving subject, either a character or the viewing position adopted by a disembodied narrator. The hetertopian zone of postmodernist writing cannot be organized in this way, however. Space here is less constructed than deconstructed by the text, or rather constructed and deconstructed at the same time. Postmodernist fiction draws upon a number of strategies for constructing/deconstructing space, among them juxtaposition, interpolation, superimposition, and misattribution."
--Brian McHale,
Postmodernist Fiction (info)

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