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How to Play TriadCity
The TriadCity Players' Guide


Etiquette: don't suck-up to immortals

Unlike many medieval-themed MUDs, TriadCity's social structure is not based around rigid hierarchies, and the various badges reflecting them. Thus there's nothing particularly special about being an "immortal", or an administrator, or a builder. These are merely necessary specializations without which things wouldn't get done. They're not badges of honor.

Thus it's not appropriate to regale immorts or other higher-level types with those craven "all hail the great so-and-so" speeches which seem to be de rigueur in certain fantasy milieux. In TC, those approaches are interpreted by most higher-levels as transparent and, dare we say, rather childish attempts at manipulation by flattery. The usual response is not positive.

It might be worth noting that many higher-levels particularly dislike the term "master", which again seems to be some sort of legacy brought by some players from medieval-themed environments. TriadCity is a world in which human slaves exist: thus "master" refers to slave-owners. Different individuals may or may not approve of that label. You're encouraged to be extremely careful before bestowing it.

Players' Guide TOC

 
 
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"I will formulate ... a general thesis about modernist fiction: the dominant of modernist fiction is epistemological. That is, modernist fiction deploys strategies which engage and foreground questions such as ... "How can I interpert this world of which I am a part? And what am I in it?" Other typical modernist questions might be added: What is there to be known?; Who knows it?; How do they know it, and with what degree of certainty?; How is knowledge transmitted from one knower to another, and with what degree of reliability?; How does the object of knowledge change as it passes from knower to knower?; What are the limits of knowledge? And so on."
--Brian McHale,
Postmodernist Fiction (info)

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