value

Purpose: inquire whether a merchant will buy a particular item from you; and if so, what payment you'll receive.
Synonyms: none

SYNTAX EXAMPLES
1. value <item> 1. value statue
2. value <item> <specifier> 2. value statue blue
3. value <specifier> <item> 3. value blue statue
4. value <n>.<item> 4. value 2.statue

USE:

  1. Use form one when there's no possible ambiguity. In the example, there's just one statue in your inventory.
  2. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a blue statue in your inventory, a red statue, etc.
  3. Use form two or three when more information is needed to interpret the command — that is, there's more than one possible item by the same name to which the command could be applied. In the example, there's a blue statue in your inventory, a red statue, etc.
  4. Use form two when there are many instances of <item> in your inventory, and you want to value one of them in particular.

To value an item, it must be in your inventory. You can't value items in the room, items worn, etc. etc. Note also that there has to be a merchant present in the room with you to value the item.

Value implies no commitment to sell. You can value all your items with or without selling any of them afterward.

Note that different merchants may (or may not) offer you better prices for your items. Your mileage may vary

Note lastly that TriadCity merchants are honest, in that once they value your item, that's really what they pay you for it if you sell it to them. That is, they don't offer phony responses to your value inquiry.


Complete command reference:

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Complete Player Command Reference